A Writer’s Journey Through Disney World: Part I

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It’s hardly a huge revelation, but for those of you who read me regularly who may have chanced to wonder why August was a bit quiet here at the cracker factory, it’s because I decamped southward for a well-earned week of play at Walt Disney World and left all my cyber paraphernalia back at home – going “off the grid” as it were.  My better half and I hemmed and hawed for months about whether we were going to scrape together the scratch to celebrate the expansion of our family at our favorite vacation spot, deciding finally that we’d rather take our son now while he’s still full of childlike wonder and before life turns him into a cynical bastard like his father.  It was a huge deal for him – first time on a plane, first time voyaging abroad with his new mom and dad, first time away from his new home for more than a couple of nights.  Yet any worry on our part was unneeded; he ate it up, as any kid should.  It helped, too, that he had an expert pair of guides.

I’ve lost track of how many times I’ve been to Disney World – it’s probably somewhere in the high teens and the odyssey began right around the time Epcot first opened in 1982.  Almost half the pictures of my childhood that I’ve managed to hang onto were taken on the hallowed grounds of Lake Buena Vista, Florida, the thousands of acres of swamp that old Walt bought up for a song with a bunch of shell companies and subsequently transformed into a veritable Garden of Eden of family entertainment – and it does feel that way at times, like a universe removed from the cold reality of your life back home.  The misanthropes of the world deride it for predictable reasons – price, crowds, kitsch, a jaded perception of the Walt Disney Company as a greedy capitalist predator feasting on the willing yet innocent souls of impressionable children.  Without descending too deeply into cliché, it’s worth asking those folks if they can name many other places in this world where you can truly let yourself be a big kid (deeply a propos for myself as height sometimes makes fitting into the seats on rides a bit of an exercise in figuring out how squishable one can be.)  Also, as the title of this post suggests, I think it’s a place every writer owes it to themselves to experience.  There are other theme parks, to be sure, but going to Disney isn’t so much about waiting in long lines for a bunch of rides as it is immersing yourself in a story that is taking shape around you.  The commitment to the story is what elevates Disney far above the pretenders to the throne.

Day One saw us arrive late in the afternoon, checking in at Disney’s Art of Animation Resort.  This is the fourth on-property resort my wife and I have stayed at since we began voyaging here together about six years ago, after Port Orleans Riverside, Saratoga Springs and Old Key West, and the first for us to have more of a focus on der kinders.  Obviously you can save a few quid by choosing a non-Disney hotel nearby instead, but doing so robs you of not only the convenience and flexibility of the free (i.e. buried in the cost of your park ticket) Disney buses that run back and forth between their resorts and the parks at a constant clip, but of the sense that you are completely immersed in Walt’s world.  Being at Disney is not simply being a passive tourist, it’s diving into this realm of the fantastic, and why would you want to remove yourself from it each night to go sleep in a pre-fab Howard Johnson ten miles down the road?

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Art of Animation is probably the most colorful of the resorts, and boasts four “worlds” of its own, each based on a Disney animated film:  The Little Mermaid, The Lion King, Finding Nemo and Cars.  Larger-than-life-size 3-D depictions of the characters await around each corner; Mater and Doc Hudson were there to greet us each time we returned to our suite after an exhausting/exhilarating day.  (Is “exhilazausting” a word?  Because that’s the most apt descriptor I can come up with.)  Anyway, after picking up our passes and with our luggage still in transition, it was park time.  And onto the aforementioned Disney buses, whose spiel I can recite pretty well verbatim at this point.  “Hello everyone, and welcome aboard the Walt Disney World Transportation System.  We’re on our way to Disney’s Hollywood Studios.”

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Formerly known as Disney-MGM, Hollywood Studios is the odd step-child of the four parks.  As I understand it, the park was originally intended to be a “half-day” experience and a few rethinks occurred during its development and construction, resulting in what can seem at times like only a partially formed vision, even if the atmosphere does succeed in replicating to almost museum-like accuracy the golden era of Tinseltown as it probably never truly was.  As a dedicated movie fan I am of course partial to anything old Hollywood, so I love the clapperboards and the old fonts and directors’ chairs you find sprinkled throughout the shops on the main drag leading up to the replica of the famous Chinese Theater that houses The Great Movie Ride.  This is the one element of DHS that hasn’t changed since it first opened over 20 years ago.  A slow-moving vehicle with a live guide takes you through recreations of classics like Singin’ in the Rain and Casablanca, before you’re held up in 1920’s Chicago (with James Cagney peering at you ominously) and your guide is replaced by a gangster named “Mugsy.”  Greed becomes Mugsy’s undoing, however, as he gets zapped by a cursed gem in Raiders of the Lost Ark and your original guide returns to shepherd you safely through Alien and The Wizard of Oz.  I’ve done the ride enough to not be surprised at the same story playing through each time; what is interesting is seeing how deeply into the roles the performers are willing to go.  If you’re unlucky, you get a bored Mugsy who can barely be bothered to mumble the lines; if you’re as fortunate as we were this last time, Mugsy reaches for the rafters and the experience is that much more memorable, even if you already know how it’s going to end.

The Great Movie Ride is a bit of a relic of the old Disney World, where all the rides proceeded at a stately pace suitable for grandma and grandpa.  Ensuing generations have insisted on “faster and more intense,” and DHS has responded with a trifecta of high speed, high thrill attractions.  First up for us was Star Tours, the Star Wars-themed simulator that foreshadowed for years Disney’s eventual purchase of Lucasfilm.  The old version, where a first-time droid pilot named Captain Rex (voiced by Paul Reubens, aka Pee-Wee Herman) accidentally veers you through a field of comets before stumbling into an attack on the Death Star, had long been a favorite of mine even if the storyline had grown a bit stale.  The 3-D upgrade has an animatronic C-3PO mistakenly take the captain’s chair and lead you through different world experiences (racing snowspeeders on Hoth, pursuing podracers on Tatooine, etc.) while Imperial forces chase you down in pursuit of a “Rebel spy” onboard your ship – one of your fellow riders selected at random.  (We rode Star Tours four times during our entire visit with our son crestfallen that he was never chosen to be the Rebel spy.  Maybe next time.)  The West Wing fan in me was tickled, of course, to hear Allison Janney as the voice of “Aly San San,” the flight attendant droid reminding you not to smoke or take flash pictures during your space voyage.  Original trilogy purists might be a little miffed at the emphasis on the prequels (and the appearance of Jar Jar during the Naboo sequence) but when you’re hearing your kid laughing hysterically at the pit droid chirping in angry bot-speak at Threepio for having broken his ship, that all goes away.  Bouncing around with hyperspace and blaster bolts flying at you and John Williams’ music pounding in your ears is as close as anyone who doesn’t get cast in Episode VII is going to come to being in the movie itself.  You’re not an observer, you’re part of it.

After that it was off to where story truly takes center stage – The Twilight Zone: Tower of Terror.  It scared the bejesus out of me the first time I rode it, about 15 years ago, and as it happens to be my wife’s favorite I’ve had to endure it several times since.  The showpiece is a thirteen-story sudden drop, with the car being pulled down faster than gravity (resulting in a momentary weightless feeling between plunges).  With a stomach that has never cared for having the ground disappear beneath it, I always feel a shot of trepidation looking up at the ginormous, creaky old tower as we walk towards it and assume our place in the queue.  You’d think that after having been on it nine or ten times you could steel yourself against what’s coming, but damn if it doesn’t still get to me.  Firstly, the drop pattern is randomized so you can’t predict it.  But what really amps the queasiness and the dread is the pre-show theatrics, including the waiting area itself; an old 1920’s hotel lobby, its furniture rotting under decades of dust and decay, framed by the stale scent of abandonment.  Chills seize your spine as you step from 115-degree Florida humidity into the dank, air-conditioned alcove, tightening the mood and the sphincter.  Then the lights go dark and on comes Rod Serling (voiced by an impersonator) to introduce tonight’s adventure with all the eerie trappings of that episode with the weird-looking pig mask people that made you shake under the covers when you were a kid.  You’re loaded into your car, and up you go into the black void, and like the best storytellers, they make you wait, drawing out the tension to unbearable lengths until despite this being your tenth time your fingers carve into the safety bar in horrified anticipation of that inevitable fall.  And fall you do, and against your better judgement and the rules of decorum you hear a wail erupt from your lips as the car plummets and bounces up again for another drop.  It’s somewhat cathartic, in fact, and as the car withdraws into the safety of the unloading area you feel a blush color your cheeks and the relief of the sensation of ground once more.  And as you exit through the gift shop you feel a bit sheepish at how worked up you got and how ashen you look on the ride photograph, and force a stiff upper lip lest you show weakness to your slightly-more-freaked-out son.

Contrast this to the Rockin’ Roller Coaster, where there’s no time for anticipation – you just GO.  The setup is that Aerosmith is late for a gig and they don’t want to leave their fans behind, so you’re loaded into a “super stretch” limo and propelled on a 90-second race through downtown L.A. to meet them.  The ride is unique in that unlike your typical roller coaster where you s-l-o-w-l-y chug up an interminable hill to get to the good part, here you only get a five-second countdown and a warning to keep your head back before the vehicle blasts out of the gate, hitting 60 miles per hour in 2 seconds and careening headlong into an upside-down loop that slams you against your seat with 4 G’s while Steven Tyler wails “Sweet Emotion.”  Neon roadsigns fly by as you curve into a corkscrew and round a series of tight bends before screeching to a halt at the big show (i.e. another gift shop).  As an approximation of the power and rush that is rock & roll (as well as a bit of the sense of never quite knowing exactly where you’re going), it fits the bill quite nicely – not that I’ve ever stood on stage at an Aerosmith or any other major rock concert, mind you.  I find it fascinating, though, how my response to this ride has evolved from my first experience on it (wheezing, never-gonna-do-it-again terror, as I recall) to now (giddy bring-it-on joy), as opposed to Tower of Terror, which still freaks me out every time.  I have to come back to the concept of story.  Every aspect of the Tower, even down to the costumes of the ride attendants, is designed to unnerve you (the screams you hear coming from it as you stroll the nearby boulevard are solid proof), whereas Rockin’ Roller Coaster is about inviting you to take a brief taste of the lifelong party that I’m assuming is Aerosmith’s existence.  Both thrill rides, but wildly different thrills and emotional impacts, and the story makes the difference.

We closed the first night with Disney’s Fantasmic, a show that combines live performers and images projected onto plumes of water spray in an exploration of the imagination of Mickey Mouse.  What begins as a lush and pleasant journey turns sinister as the Disney villains assert their power and wrack the little fella’s mind with nightmares, before Mickey manages to fight back in the name of all that is good and pure.  This is a fairly common plot with the shows throughout the parks, whether the theme is dreams, wishes, magic or what-have-you – everything starts out sweetly and then the bad guys turn up to wreck the fun briefly in advance of the triumphant, reaffirming conclusion.  While focused mainly on dazzling your senses, there is a message underlying it all; the power and importance of belief, the same resonant moral that has mature adults clapping desperately to revive Tinkerbell.  This is why my eyes tend to glaze over a bit when wags attack Disney for what they perceive as an attempt to homogenize culture, to filter everything through Mickey and Donald and Goofy.  It’s not so.  What you’re being asked to believe in and to imagine is not their product.  Rather they’re showing you what their imaginations have wrought and challenging you to open yourself to the possibilities of your own.  Yes, it’s amazing and wonderful and unbelievable and having a billion-dollar profit margin certainly helps, but when you go back to the beginning you find the same simple origin:  someone who had to have thought it up.  As a writer I find the message encouraging, daring to conceive the characters I’ve created as coming to life in front of me and thousands of others in this way and perhaps someday being as widely known as Mickey and Donald and Goofy.  Is that realistic, asks the cynical bastard lurking in the pessimistic corner of my brain?  Who cares.  For the moment my mind is convinced that it is, and that’s creative rocket fuel.

So we shuffle back to our resort and to our Cars-themed bedroom, having logged 2000 miles of air travel and what feels like an equivalent in walking, happy to see our luggage there safe and sound as expected, and ready to settle in to rest up for the adventure ahead.  Because we ain’t seen nothin’ yet.

To Be Continued…

May the Mouse be with you

Above:  The single coolest image of a Jedi battle ever seen anywhere.
Above: The single coolest image of a Jedi battle ever seen anywhere.

It’s old news now, but given that it happened in the midst of my James Bond countdown and then the holidays and a bunch of other things hit at once, I never took the opportunity to comment on the revelation that sent Star Wars fans into a Force-induced tizzy – that George Lucas has sold Lucasfilm Ltd. to The Walt Disney Company for $4.05 billion, and accompanying this massive corporate transaction was the equally hefty revelation that Star Wars Episode VII will be released in 2015.  Ever since Revenge of the Sith in 2005, Lucas has been insisting up and down that Star Wars as a cinematic enterprise is finished, done, or, as Emperor Palpatine would put it succinctly, “complete.”  Yet the Mouse House confirmed in the same press release that there would be many further trips to that galaxy far, far away.  Star Trek has been going strong in multiplexes, despite a few missteps, for eleven movies now with a twelfth on the way, so shouldn’t la guerre des étoiles be able to blaze across our screens for as long as the medium is viable?  Clearly Disney thinks so and has immediately begun soliciting creative talent to assemble the next voyage.  J.J. Abrams turned down an offer to direct, citing loyalty to the other space franchise he helped relaunch.  Michael Arndt, a screenwriter whose credits include Little Miss Sunshine and Toy Story 3, has been chosen to pen the next instalment, with Lawrence Kasdan – who wrote the masterful The Empire Strikes Back and co-wrote the not bad Return of the Jedi before opting to sit the prequel trilogy out – in the wings to script further adventures.  It’s safe to say that these titanic moves were not on anyone’s radar, and that Star Wars fandom, which has struggled in recent years to reconcile their love of Lucas’ creation with their hatred of his incessant (and yet perfectly legitimate, as far as I’m concerned) tinkering with it, has seen its universe upended, with resignation about the quality of the prequels now sprinkled with optimism about what the future might hold.  What I’m not sure about is how Disney intends to treat them – as much as some fans like to dump on George Lucas for the reason of the moment, I don’t know if the fans recognize how good they’ve had it under the amiable real-life Galactic Emperor, and how things may change for the worse.  And I say this as an admitted lover of Disney!

It’s not necessary to rehash the cultural phenomenon that is Star Wars – the marriage of Joseph Campbell’s monomyth with science fiction to craft an enduring story that inspires little boys to wave flashlights around against an imaginary Darth Vader.  In the real world the bad guys win much too often; in the world of Star Wars, good always triumphs over evil, and the nobility of sacrifice for one’s fellow human being (or Wookiee) is the greatest cause to which one can aspire.  We still talk about Greek myths over two thousand years on, and so this trilogy of movies from the late 70’s and early 80’s is a relative zygote in terms of how long it’s had to inspire its audience.  Yet its reach is unparalleled – movies, TV and literature across every genre can get an immediate laugh by dropping in a quote from Star Wars, and everyone can smile and feel like they’re part of the world’s biggest and most inclusive club – one that stretches across all cultural and regional divides.  One of the most enduring traits of Star Wars is its ability to be passed on, down through generations now as the kids whose eyes opened wide at the scratchy print in the rickety old movie house alongside their parents now watch the same adventures with their own children in the comfort of a surround sound-equipped home theatre.  And many who touch the flame of Star Wars use it to fire their own creative candles, as those who first heard the stories of the Greek gods offered their own interpretation of those tales to new audiences.  Star Wars likely holds the record – if indeed, it were possible to count – for the sheer volume of unofficial derivative works, written, sketched, painted, sewn, sculpted and filmed parodies, homages, tributes and other acknowledgements of what has become a shared universe.   (A quick search for “star wars” on YouTube yields 1.4 million hits, ranging from remixes of John Williams’ iconic theme song, Lego recreations of famous Star Wars scenes, animations of dancing stormtroopers, girls in Princess Leia’s metal bikini and Zeus knows what else).  That universe, the most remarkable example of remix culture, has been, until now, watched over in silent guardianship by George Lucas, who has permitted these myriads of creations so long as they are not for profit.  What then do we make of the stewardship of Star Wars and all it represents being entrusted to the company that famously sued a daycare for painting Mickey Mouse on its walls?

The world has changed tremendously since that notorious incident, which predated the Internet and the lingering question of copyright in the digital era.  Progressive media companies and celebrity brands like J.K. Rowling understand the tremendous value to be found in allowing fans to play in their sandbox, realizing that it’s about building a community (and receiving free advertising), and that ultimately, the vast majority don’t mind paying for officially licensed offshoots, be they yet another Blu-Ray boxed set or endless waves of toys.  For decades however, Disney has been the most trigger happy of the lot, ready to unleash their armies of attorneys at whosoever dareth trespass against them.  I’m just saying there’s a reason why you won’t find a lot of Donald Duck stories at fanfiction.net, nor will you find Walt Disney in Love on YouTube.  As someone who has created his own fictional universe and wonders idly about the future day an aspiring scribe decides to pen their own fan fiction trilogy using my characters and settings, it would be tremendously flattering to know I’d inspired someone like that – and truthfully, why else are we writing except to inspire – but if another someone decided to reap financial gain from my work without my by-your-leave I’d be Scanners-head-exploding livid.  I’d be equally as upset if someone produced a derivative work that was pornographic, excessively violent or simply insulting to the spirit of my original.  The trouble is you can’t seem to have one without the other, that either all copyright is enforced to the limit of the law, thus creating the perception that you’re a grouchy Lars Ulrich type and hate your fans, or you go for George Lucas’ approach and accept a certain percentage of the bad stuff (what a retail outlet would call “shrink”) with the understanding that most will be positive and done out of love and only help your brand reach new heights.

The lingering grey area for Star Wars fans is whether Disney will continue what Lucas started, if they will accept that Star Wars is its own entity and deserves a freer hand than what has typically been Disney copyright policy in the past.  After Return of the Jedi in 1983, Star Wars entered a long dry period where nothing save a few crude cartoons and made-for-TV Ewok movies was forthcoming from the Lucasfilm vaults, and instead the creations of the fans, whose interest never waned, kept blowing oxygen on that dwindling spark, until Lucas was finally ready to go back to the well, knowing that he had legions out there who remained loyal to him and to his universe because they felt like they owned a piece of it – an emotional piece that could not be quantified in financial or percentage terms.  Once described by Campbell as his single best student, Lucas always understood that a myth cannot thrive in the care of a single person, and in commenting on selling his baby to Disney he spoke about needing Star Wars to go on without him.  In many ways it already has, and the nightmare scenario of Disney being Disney and starting to remove the likes of Chad Vader: Day Shift Manager and Troops and Eddie Izzard’s “Death Star Canteen” routine from YouTube will be the beginning of the end of Star Wars as the force – yeah, I went there – for uniting people and unleashing their imagination and creativity that it has become.  The hope is that Disney too has evolved since the daycare incident and understands just what they’ve managed to acquire; a property that has become the unofficial property of millions of people the world over.  People may wear Mickey Mouse ears, but they don’t go around pretending to be Mickey Mouse in the way kids want to be Luke and Han and Leia.  Fingers crossed that the lawyers of the Walt Disney Company don’t cease-and-desist them out of their dreams.